Feels really good so far. The various body parts are varied but all still feel viable. I like the player movement; the ponce in particular feels super satisfying. The only complaint I have is the resolution. I wish I could see further away, especially at high speeds or when fighting fast enemies like those raptors. I know I have the mini map (radar?) but during hectic fights its still hard to keep track of off-screen enemies.
Maybe this could be tied to some kind of vision trait? Better sight would zoom the camera out and let you see further away?
Yes. You should consider giving it a spin. Granted, 'tis a different sort of game to what you're trying to make here but, despite the archaic concepts, analysing its dynamics will surly benefit your design in the long run.
Edit: If you do, remember to skim through the game manual… :P
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Feels really good so far. The various body parts are varied but all still feel viable. I like the player movement; the ponce in particular feels super satisfying. The only complaint I have is the resolution. I wish I could see further away, especially at high speeds or when fighting fast enemies like those raptors. I know I have the mini map (radar?) but during hectic fights its still hard to keep track of off-screen enemies.
Maybe this could be tied to some kind of vision trait? Better sight would zoom the camera out and let you see further away?
Hmm… Have you ever played "Wolf" from 1994?
No, but I assume you're referring to this game?
Yes. You should consider giving it a spin. Granted, 'tis a different sort of game to what you're trying to make here but, despite the archaic concepts, analysing its dynamics will surly benefit your design in the long run.
Edit: If you do, remember to skim through the game manual… :P