An even greater frebbventure!
NOTE: This is not the same as the patch that was briefly up yesterday. That version contained a game-breaking bug that essentially made it impossible to beat level 6.
Following some offsite feedback, as well as my own desire to generally improve the game all along, I've released a 0.1.5 update that changes quite a few things. This update doesn't technically add any new content, but it does overhaul a few aspects of the game, improve the balancing and gameplay, and fix a fair number of bugs.
Gameplay and controls:
- Frebb's spin punch does slightly more damage. It won't make much of a difference against smaller enemies, but it's a little stronger against bosses. Bouncing on enemies and certain stage elements will also refresh its midair vertical boost, which previously only recharged after landing on the ground.
- The slide kick is a bit less busted. It still retains most of its utility, but does significantly less damage to enemies. The range has also been shortened by about a tile or so, meaning you have to at least think about positioning a little bit when crossing up large enemies.
- The "Noyucant" (Frebb's upwards jump punch) has had its damage output doubled, and it'll now OHKO most normal enemies.
- Many completion medals are a bit more lenient.
- Drinn tries a bit harder to keep up now. Unfortunately that means she also zips across the screen a bit more, kind of breaking the illusion a bit, but sometimes compromises must be made.
- The tiki turrets have had their firing interval slowed down significantly. No longer will they have another fireball ready the moment you're about to land on them after dodging the first.
- Frebb has undergone a general increase to mobility, with a much faster movement speed and a slightly buffed jump arc.
- King Totemkhamun has had his attacks slowed down a bit, and Drinn shoots water at the flaming totems at a faster rate.
Presentation:
- The rain and thunder effects in Terrace Fortress have been improved a bit.
- Frebb now makes material-specific footstep sounds when walking and landing from jumps.
- Most enemies now make sounds when taking damage, being defeated, and aggroing on the player.
Bugfixes:
- Enemy hit detection has been improved. Previously, some faulty calculations would result in you taking damage from stomping enemies if they had too much upward momentum. This no longer occurs.
- Fixed a general issue in data management which caused bought items to not be saved. Unfortunately, this won't restore your previously-lost items, but if you type "speech100" while in Goldtooth's shop, all of his items will cost 0 coins. It's only a demo after all, and it's my fault if you got cheated out of your items, so I may as well let you cheat back.
Files
Get Frebbventure (+ OST Download)
Frebbventure (+ OST Download)
Good source of action platforming. Contains 2% or less dumb gimmicks!
Status | In development |
Author | AlmyriganHero |
Genre | Platformer, Action, Adventure |
Tags | 2D, Animals, Colorful, Funny, Pixel Art, secrets |
More posts
- Full game OST now available!Jun 19, 2024
- Frebb launches on steam! New projects on the way!Feb 23, 2023
- 0.5.1 and SAGE '22!Sep 02, 2022
- 0.4.1 - Post SAGE buildSep 04, 2021
- The Great Frebbdiscord!Aug 31, 2021
- Frebbventure hits SAGE... again! (0.4)Aug 21, 2021
- The Great FrebbtwitterAug 16, 2021
- Weekly Peek #3 - Dormant Kingdom EnvironsAug 11, 2021
- Weekly Peek #2 - Freaky PeekAug 03, 2021
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